Disinformation

September 2024

UNICEF/Sabin Vaccine Institute case study series (# 2)  - Co-creating the Crankiverse: Regionally tailoring “Cranky Uncle Vaccine” to fight misinformation and drive vaccination

Co-designing content with local communities to build trust…

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April 2024

How local communities shaped ‘Cranky Uncle Vaccine’ game

Vaccines Today highlights the importance of localizing global interventions by capturing the Cranky Uncle Vaccine co-design process…

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April 2024

UNICEF/Sabin Vaccine Institute (#1)  - Seriously  Cranky: The uncle we all have helps build the skills we all need to resist misinformation

Exposing people to a weakened dose of misinformation can act like a “universal vaccine” against misinformation…

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January 2024

Climate and vaccine misinformation seemed worlds apart – but it turned out the Cranky Uncle was a universal figure

Chelsey Lepage speaks to The Guardian on co-designing Cranky Uncle Vaccine with local communities, global misinformation expert Dr. John Cook, UNICEF, the Sabin Vaccine Institute…

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January 2024

Focus on Africa

BBC’s Focus on Africa broadcast looks at how the Cranky Uncle Vaccine game is tackling vaccine hesitancy in Africa

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December 2023

Games against misinformation: “Cranky Uncle Vaccine” launch

Vaccine Nation captures the robust partnerships that power Cranky Uncle Vaccine…

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December 2023

Co-Designing a Mobile-Based Game to Improve Misinformation Resistance and Vaccine Knowledge in Uganda, Kenya, and Rwanda

We drew on inoculation theory and co-design approaches to develop a novel digital social and behavioral change intervention…

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September 2023

Persuasive COVID-19 vaccination campaigns on Facebook and nationwide vaccination coverage in Ukraine, India, and Pakistan

We tested multiple vaccine communication approaches in head-to-head online campaigns, informed by social listening insights…

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February 2022

Sabin Vaccine Institute: Social Media Listening for Improved Vaccine Acceptance

Global health and communications experts shared their experience using social media listening to drive programming decisions for improved vaccine uptake, specifically focused on minority and vulnerable populations

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